![]() Even better, if you have two hoppers facing into each other, then you can double the output length by waiting for the items to leave the second hopper after first waiting for them to leave the first hopper. A hopper takes 4 redstone ticks to move an item, and you can have up to 5 stacks (320 items) in a hopper. So most long-duration timer circuits will use hoppers and comparators for timing. That's much smaller than 150!īut 20 fader circuits is still quite a bit. So you could chain 20 of those together to get your 600 tick delay. The slowest 2-comparator pulse extender (that is, two comparators next to each other, facing opposite directions, with redstone dust on their 4 inputs and outputs) will last 3 seconds, or 30 redstone ticks. A repeater can create a delay of up to 4 ticks, so you'd need 600 / 4 = 150 repeaters if you wanted to do it the simple, cheap, and naive way.ġ50 is a lot, so I'd recommend you use a different method. So 60 * 10 = 600 ticks of delay is what you need. 1 minute is 60 seconds, and 1 second is 10 redstone ticks (which, confusingly, are each 2 game ticks long, but that's not really relevant to this thread). (#spoiler) = neat! (/rose) = ( full list) News Builds Gameplay Maps Tutorials Redstone Command Blocks FanArt Comment Formatting ![]() ![]() Use the wiki or community support for questions that can be answered there.Explain your suggestions with a text post.Don't promote illegal or unethical practices.Don’t advertise servers or communities.Trails & Tales 1.20 FAQ | Login/Stolen Account Problems | Technical Problems On /r/Minecraft
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